Don't feel like paying up 15 clams a month to play the most popular MMO out there? Well, French mobile game developer Gameloft wants to bring Facebook gamers the next best thing with Order & Chaos Online. Pocket Gamer reports that the popular iPhone and Android MMORPG (massivley mutliplayer role-playing game) will be headed to Facebook, though specifics--like a release date--have not been announced.
However, what we do know about Gameloft's answer to WoW on Facebook, revealed on Gameloft's video podcast, is that it will keep the tradition of killin' monsters and collectin' sweet loot alive. Only this time, it will be even easier to connect with your friends through Facebook features that will be adapted specifically for this version of the game. (Though, keep in mind that traditional 3D RPGs haven't exactly set Facebook on fire yet.)
Order & Chaos Online Facebook
According to Pocket Gamer, the game will have even more updates like new quests, armor sets and more. Unfortunately, it's unknown whether Facebookers will be able to adventure with their mobile counterparts. But since that would only make sense--and would be really darn cool--we're keeping our gauntlet-laden fingers crossed.
Hiển thị các bài đăng có nhãn gameloft. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn gameloft. Hiển thị tất cả bài đăng
Thứ Ba, 10 tháng 1, 2012
Thứ Sáu, 23 tháng 12, 2011
Working for Gameloft is far from fun and games, whistleblower says
It takes quite a lot of work to become one of the top mobile game developers, but Glenn Watson, former Head Studio Programmer at Gameloft's New Zealand studio, says it's taken too much work. The former Gameloft employee told all to Games On Net in a feature that described the company's working conditions as "dangerous."
"Starting at 9:30 AM, going home at 2:30 AM, and then coming back into the office at 8:30 AM to start work again was not unusual ," Watson described. "There were other times when I would be called back into the office at 11:30 PM by the studio producer, only to head home again at 2:30 AM. It was after I worked four consecutive weeks of fourteen-hour days - including weekends - that I realized I needed to resign."
According to Games On Net, other anonymous former Gameloft employees have confirmed Watson's allegations. Watson went on to reveal that Gameloft had falsified deadlines to create a constant sense of crunch time. It was internally known as "golding," or constantly telling employees to keep going in order to reach gold status on time with a given product. Games On Net reports that, according to leaked internal emails, this process persists. For more on what may be going on inside French publisher Gameloft's many offices, read the feature in full here.
This is far from the first time a game studio has been accused of less-than-respectable work conditions. Most recently, the creators of Rockstar's L.A. Noire, Australia-based Team Bondi, was the target of whistleblowers for unsavory work conditions. Regardless, it's important to know that, sometimes, the idiom "blood, sweat and tears" may not be too far from reality. We've contacted Gameloft for comment.
[Via Kotaku]
Do you think Watson was right in reaching out to the public about Gameloft's supposed work conditions? How do you think the company will respond to such allegations?
"Starting at 9:30 AM, going home at 2:30 AM, and then coming back into the office at 8:30 AM to start work again was not unusual ," Watson described. "There were other times when I would be called back into the office at 11:30 PM by the studio producer, only to head home again at 2:30 AM. It was after I worked four consecutive weeks of fourteen-hour days - including weekends - that I realized I needed to resign."
According to Games On Net, other anonymous former Gameloft employees have confirmed Watson's allegations. Watson went on to reveal that Gameloft had falsified deadlines to create a constant sense of crunch time. It was internally known as "golding," or constantly telling employees to keep going in order to reach gold status on time with a given product. Games On Net reports that, according to leaked internal emails, this process persists. For more on what may be going on inside French publisher Gameloft's many offices, read the feature in full here.
This is far from the first time a game studio has been accused of less-than-respectable work conditions. Most recently, the creators of Rockstar's L.A. Noire, Australia-based Team Bondi, was the target of whistleblowers for unsavory work conditions. Regardless, it's important to know that, sometimes, the idiom "blood, sweat and tears" may not be too far from reality. We've contacted Gameloft for comment.
[Via Kotaku]
Do you think Watson was right in reaching out to the public about Gameloft's supposed work conditions? How do you think the company will respond to such allegations?
Thứ Tư, 14 tháng 12, 2011
Order & Chaos Online accounts hacked on both Facebook and mobile
Update: Gameloft has provided us with the following statement:
"The Gameloft Live web version has suffered from a security issue, and about 100 users saw their accounts impacted by this problem. Among those were players of Order & Chaos Online, whose accounts have been affected. All users who have contacted us have seen their account situation restored."
"As less than 1 % of Gameloft Live users access Gameloft Live through the web version, we have decided to close the web version of Gameloft Live. We are taking this situation very seriously, and it is a priority for us to keep players' data protected."
Here we go again. Pocket Gamer reports that French mobile and social game company Gameloft has confirmed that a number of Order & Chaos Online players on both Facebook and mobile devices have had their accounts hacked. Gameloft digital marketing and community manager Callum Rowley told Pocket Gamer that Gameloft is investigating the breach.
The exact number of compromised accounts is unknown as of this writing, but the Gameloft forums are filled with player complaints that urge the company to shut down the game entirely while it resolves the situation. According to Pocket Gamer, the most popular theory for how the hack--which appears to be exclusive to Order & Chaos Online--was possible is that someone used a "sniffer", or a snippet of code that intercepts data sent to a device or network between players.
This way, the hacker can easily read the log-in information of the player with whom he or she chatted or traded with, the direct communications necessary to "sniff out" the personal data. However, this has yet to be confirmed by Gameloft, and is merely a popular theory spreading on the game's forums. As far as we know, up to 50,000 Order & Chaos player accounts could have been compromised on Facebook, as that's what AppData reports is the game's monthly active player base. We've contacted Gameloft for comment.
Are you an Order & Chaos Online player, and has your account been compromised? How do you think Gameloft should handle such a situation?
"The Gameloft Live web version has suffered from a security issue, and about 100 users saw their accounts impacted by this problem. Among those were players of Order & Chaos Online, whose accounts have been affected. All users who have contacted us have seen their account situation restored."
"As less than 1 % of Gameloft Live users access Gameloft Live through the web version, we have decided to close the web version of Gameloft Live. We are taking this situation very seriously, and it is a priority for us to keep players' data protected."
Here we go again. Pocket Gamer reports that French mobile and social game company Gameloft has confirmed that a number of Order & Chaos Online players on both Facebook and mobile devices have had their accounts hacked. Gameloft digital marketing and community manager Callum Rowley told Pocket Gamer that Gameloft is investigating the breach.
The exact number of compromised accounts is unknown as of this writing, but the Gameloft forums are filled with player complaints that urge the company to shut down the game entirely while it resolves the situation. According to Pocket Gamer, the most popular theory for how the hack--which appears to be exclusive to Order & Chaos Online--was possible is that someone used a "sniffer", or a snippet of code that intercepts data sent to a device or network between players.
This way, the hacker can easily read the log-in information of the player with whom he or she chatted or traded with, the direct communications necessary to "sniff out" the personal data. However, this has yet to be confirmed by Gameloft, and is merely a popular theory spreading on the game's forums. As far as we know, up to 50,000 Order & Chaos player accounts could have been compromised on Facebook, as that's what AppData reports is the game's monthly active player base. We've contacted Gameloft for comment.
Are you an Order & Chaos Online player, and has your account been compromised? How do you think Gameloft should handle such a situation?
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