Hiển thị các bài đăng có nhãn adventure world facebook game. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn adventure world facebook game. Hiển thị tất cả bài đăng

Thứ Tư, 14 tháng 12, 2011

Capcom veteran Inafune doesn't rely on social game metrics 'slavishly'

Since his 23-year stint with Capcom abruptly ended nearly a year ago, Japanese game designer Keiji Inafune (pictured) is already at work making new games, namely social games. With two games in the works for both DeNA and Gree--J.J. Rockets and Island of Dr. Momo, respectively--Inafune looks to do things a little differently in the mobile social games space, according to a talk with Gamasutra.

"So I don't rely on metrics slavishly; I give them quick looks, absorbing them and reflecting them against my own thoughts to analyze what they mean," Inafune told Gamasutra." Game creators have to be really good at that internal sort of analysis; otherwise you're just looking toward marketing data for your game ideas, and a computer can do that."

Inafune went on to say, "If you rely on those, then basically what you've got is a set of numbers that don't necessarily tell you anything. Just because you know what someone's favorite food doesn't mean you really know the person." Compelling, huh? The creator of storied franchises like Mega Man thinks social games might herald of the future of video games. Period.

"I think that eventually, we're see a new kind of game which is neither console nor social, one that overcomes the obstacles that both current game styles have to deal with," Inafune said to Gamasutra. "I don't know what that's going to be yet, though, so that's why I'm trying to learn more about this market."

The designer went on to say that the persistent "me-too" trend in social game creation needs to stop if we're to see this happen. And Keiji, we couldn't agree more. In pursuit of this fresh new form of social game, Inafune recently opened his own studio, Comcept. Now, how do we make such games profitable enough for more designers to bite?

What do you think of Inafune's approach and expectations from social games? Are you waiting for something totally new in the social games space, too?

Thứ Tư, 21 tháng 9, 2011

Zynga's Adventure World gives Facebook the Indiana Jones treatment

Going on a trek with your buddies down the Pioneer Trail is a hoot and all, but how about something more ... adventurous? Adventure World, Zynga's next big Facebook game, will give you just that. This brand new Zynga game will launch soon with what appears to be a slightly new take on what Facebook games are all about.

We already know, based on the action-packed trailer below, that players will journey through multiple tropical, volcanic and even ancient environments with their friends. Wild beasts, traps and puzzles will be thrown at eager adventurers as they traverse what looks to be a litany of detailed, animated locales.

Speaking of animation, look at what these explorers are doing: climbing ropes, triggering traps and leaping around levels. This game already looks more action-packed than possibly even Empires & Allies--and I didn't see one tank in that trailer. (And is that the voice of Duke Nukem, John St. John, narrating?)

More questions completely different from these will be answered in the coming weeks on Adventure World's Facebook page. Until then, sit back and enjoy the cel-shaded, '30s comic style characters run and jump around what looks to be Indie Jones's stomping grounds. Soon enough, we'll have more than just a trailer to show you about Adventure World.


[Video Credit: Zynga]

Are you excited to dive into the mystery and intrigue of Adventure World? How do you think this game will do compared to its existing Facebook games? Sound off in the comments. 1 Comment