Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng

Thứ Năm, 9 tháng 2, 2012

Quote of the Moment: Cheating yourself

"What we did have were massively multiplayer online games such as Final Fantasy XI and World of Warcraft, where players were encouraged to engage in a long process of leveling up their characters, to become more powerful and to earn game currency. And although it was deemed against most games' Terms of Service (and thus illegal), there were (and still are) companies that would sell you in-game currency (or in-game items) for a convenient charge to your credit card. Eliminate the tedium-get to the good stuff. Fast forward through content you consider boring, whether the game company likes it or not.
"But social games have taken that cheating behavior and run with it. Rather than ban players for buying virtual currency, they've integrated cheating into their games as part of the experience. If you don't have time to wait for your tractor to refill with fuel in Farmville, you can buy gas on the spot, and harvest your crops and plant new ones without any down time. In Frontierville you don't have to beg your friends for a hammer to complete your cabin-waiting for them to get the message and then sending it along-you can purchase one quickly and easily with virtual currency. So a gameplay activity that might seem tedious-grinding, waiting-can be eliminated for a few dollars. So if the game company allows it, is it cheating?"

-Game designer and researcher Mia Consalvo talks about how the idea of 'cheating' has changed in the social gaming era

Thứ Hai, 9 tháng 1, 2012

Survey: Nearly 20 percent of social game fans are brand new gamers

And you claim to "dabble" in FarmVille and the like--we're onto you. A new survey by Bejeweled Blitz maker PopCap and Information Solutions Group found that 68 percent of social gamers play said games at least once daily. That amounts to 81 million players, while a still-impressive 49 million (41 percent) report playing social games multiple times daily.

The survey was completed by 1,201 people (801 in the U.S. and 400 in the UK) who reported playing social games more than 15 minutes a week. All in all, according to this survey, social games are on the rise, but you already knew that. What's important to note is that 17 percent of all social gamers have never played a video game before. (According to the survey, they're mostly 50 plus women.) While much smaller than you might have imagined, it's without a doubt that the genre has literally created a new breed of gamer.

As these new social gamers continue to invest themselves in their favorite Facebook games more traditional companies will undoubtedly attempt to garner their attention. Of course, these folks will have different expectations of what a video game actually is, and therefore change how games are made ... perhaps across the board.

And, according to the survey, more folks between 18 and 29 years old are playing social games, who have more likely than not played video games before. When new demographics crop up in any industry, they're almost immediately targeted. The social games movement will be no different, and color us intrigued to see the results. Click here to see the full survey.

You'll only find Ford's 2013 Escape through a sweet triple-word score

The next thing we think of when thinking SUVs certainly isn't word games, but we'll bite. Zynga has announced that Ford Motor Company will reveal its 2013 Ford Escape through Words With Friends starting tomorrow, Nov. 15, on Facebook. Social wordsmiths in the U.S. will get to play a larger version of the game along with actress Jenny McCarthy live.

Again, not seeing the connection, but we'll humor it. From what's gathered in the announcement, Jenny will play Words With Friends on a giant game board in Los Angeles tomorrow from 8 to 9 p.m. EST at the Hollywood & Highland Center. Players from around the country can tune into the live game as an online broadcast through the Ford Escape Facebook page and Ford's Livestream page, and submit their own word choices to Jenny.

"We're always looking for fun ways to celebrate and give back to our players," Zynga With Friends GM Paul Bettner said in a release. "Creating a huge, live game, and pitting our players against Jenny on a single day is going to be a lot of fun, and we're excited Ford has helped put our game up in lights."

The whole promotion is reminiscent of Toyota's recent Social Network Racer, which was designed to unveil the company's new concept car. It's still unclear how exactly playing Words With Friends will ultimately reveal the brand new compact SUV in just an hour (not to mention what Jenny McCarthy has to do with it), but you'll just have to play along tomorrow to find out.

Could games like Call of Duty, World of Warcraft work on Facebook?

Who knows (and definitely not at the moment), but Facebook's European head of gaming partnerships Julien Codorniou hopes "every successful game that exists on PC, consoles, should come on the Facebook platform at some point." According to PocketGamer.biz, Codorniou made the forward-looking remark during this year's Social Gaming Summit in London.

The European mirror to Facebook's Sean Ryan did, however, point out what's keeping the industry from getting to that point. Simply put, the rampant copycatting needs to stop. As PocketGamer.biz's Will Wilson put it: 'Please stop making FarmVille-style games, we've already got enough, thanks.' Codorniou went on to praise games like Social Point's Social Empires for sourcing its inspirations elsewhere, like the popular Age of Empires PC strategy franchise.

And while Codorniou wishes for the best games on consoles to also hit Facebook, he knows where the immediate future is. "We believe the mobile web platform is the future for the gaming industry," Codorniou concluded. "Bet on mobile, HTML5. This is really the future of gaming for us."

Alright, so you know that already. But let's stop and think for a second: Could the best of traditional gaming really make it to Facebook? Well, we're certainly getting there. From advancements in the Unity Player and Flash Player (the primary tool for making Facebook games) to the Unreal Engine arriving on Facebook, we're inching ever closer to that reality. These types of games on the web are simply an eventuality--the audience for them, however, is far from that.

Thứ Tư, 4 tháng 1, 2012

GreenSpace on Facebook wants you to make the (distant) future tidy

With the way waste management around the globe is going, the Earth probably won't look so hot in a few decades. Canadian social game maker RocketOwl Inc. asks gamers to fast forward a couple hundred years in its new Facebook game GreenSpace. In that time--assuming we've yet to destroy ourselves--our planet will likely be inhabitable if we maintain this track, and it's up to you to reclaim a previously colonized and, of course, dirtied up planet one piece of litter at a time.

GreenSpace has officially exited its open beta period today, and is now available for all to play hopefully bug-free. The game tasks players with managing a colony as they transform it from a heap of trash into a lush, green mountain valley. While GreenSpace's presentation doesn't seem terribly different from games like CityVille, RocketOwl touts the game's animations, artwork and addictive cleaning actions. Fast-paced mini games are also said to play a role in GreenSpace.
GreenSpace in action
"We've been working with players over the past few months to fine-tune the game,"RocketOwl CEO Graeme Barlow said in a statement. "Now that GreenSpace is coming out of beta, the entire team is really excited to see the public reception of the launch. We could not be happier with the final product and hope that you enjoy playing it as much as we've enjoyed putting it together."

GreenSpace strikes us as quite similar to a recent green-themed Facebook game, Guerillapps's Trash Tycoon. Both games revolve around reclaiming a territory from the clutches of clutter, though the latter is attached to real-life organizations looking to do the same in the world around us. Based on the looks of GreenSpace, RocketOwl seems to be dedicated to at least raising awareness of the same issues, but make that call for yourself.


Click here to play GreenSpace on Facebook Now >

Do you think Facebook games are a good place to raise awareness of issues of waste and other "green" concerns? Do you think GreenSpace could do or does a good job of this?

Thứ Sáu, 30 tháng 12, 2011

Anna Hazare inspires social gamers for social good in India

If you thought the Facebook-fueled revolutions in Egypt, Libya and elsewhere were impressive, then check this out. Several games on Indian social networks like Ibibo have seen record boosts in player numbers since Indian activist Anna Hazare began his "fast unto death," Economic Times reports. Hazare, India's famous soldier-turned-activist, began another hunger strike earlier this month in his fight for implementation of the Jan Lokpal Bill, an anti-corruption bill drafted by leading members of civil society that envisions speedy action in corruption cases, NDTV reports. But what's most interesting is that other activists have responded not by fasting, but playing.

While the networks most popular game is Mumbai Underworld, a game that lets players buy a house in the Adarsh Housing Society by paying off politicians and police. Ironically enough, the more illegitimate money you amass, the more points you earn. Over 800 thousand players chime in on the corruption, helping neighbors in the demolition.

Yes Prime Minister, a game released on Ibibo on April 1, soared from 50 thousand to 150 thousand players in just days thanks to Hazare's apparently inspiring efforts, according to Economic Times. "For us, a game is like an ongoing soap opera," said Ibibo CEO and founder Ashish Kashyap. "We create real events in a game to increase its social graph. Our objective is to make social games so that people can express themselves."

In most of these socially aware games in Ibibo, players ironically assume the role of those in power rather than the revolutionaries. Perhaps they are a reflection on the corruption of power, but logically speaking, why would you want to play as an activist when you could go outside and be one?

[Image Credit: Ibibo]

What do you think of the potential of social games in their effect on social causes? Could Facebook games be used as a revolutionary tool?

CityZen on Facebook struggles to stand outside CityVille's shadow

CityZen in action
Look, Metamoki, we know you felt burned when Zynga took Mob Wars and spun it into Mafia Wars, one of the most successful social games to date. (And rightfully so.) And now they've done it again with CityVille, which released months after CityZen. CityZen is the second and latest game to come from Metamoki, and while it appeared long before CityVille, it cannot be helped but to look at the game from underneath Zynga's shadow. However, CityZen does introduce some interesting features like commute proximity when building homes and businesses, things CityVille would do well to learn from it. Unfortunately, its lack of conveniences and heavy polish that are easily found in CityVille only emphasize the shadow cast.
CityZen building proximity
Aside from the omission of Goods and focus on even distribution of homes and businesses, CityZen doesn't do much else to stand out from its better established ... inspiration. If you've played CityVille, this game will come as second nature. Players must build businesses and homes in conjunction to create a thriving city. However, every business is directly employed by the population that each home provides--a business will generate money automatically after its employees are assigned. Each business covers an area in which, if homes are placed there, employees from those homes will provide a production bonus. This is the most interesting mechanic in CityZen because it adds a thin layer of realism, and it's something Zynga can learn a great deal from. In fact, the company is probably working on an "adaptation" of it as we speak.

Of course, players are governed by Energy and can visit their friends to provide bonuses. You can even build Landmarks inspired by real-life monuments--another feature snagged by CityVille. But instead of requiring players to fill the staff of their buildings with friends, CityZen gives you the option of introducing players into your city through hiring them as managers. This will increase your business's productivity by a whopping 25 percent and score both of you $5 thousand. Yet there is always a catch: If your friend doesn't visit your city every day, they'll be fired immediately. Although it's not as expansive as even the broken Franchise system in CityVille, it is unique and perhaps more user-friendly than constructing buildings in other city-building games.

CityZen upgrading
Despite the few attempts that Metamoki makes to stand CityZen outside of its competitor's shadow, this game can't help but be darkened by it. It's a shame too, because if not for Zynga, CityZen could grow beyond its limitations and become popular. If you're interested in seeing one of CityVille's many "inspirations" on its road to glory, give the game a shot and decide for yourself which is better.


Click here to try CityZen on Facebook Now>

Have you played CityZen yet? What are your thoughts on games that appear to be clones of others?

Thứ Hai, 26 tháng 12, 2011

Bubble Saga on Facebook brings soothing strategy to a stale genre

First hearing word of Bubble Saga evoked just one thought: "Another bubble bursting game on Facebook, seriously?" Many of you might have had the same exact reaction. Well, stop it. Right now. Bubble Saga, for all of its creepy character art and somewhat limited social features, is one of the most original additions to the pantheon of bubble-bursting games this writer has seen in a long time. Developed by King.com, Bubble Saga introduces a framework of a plot that cuts right to the point: blowin' up some bubbles. (If you're interested, Princess Love is looking to reunite with her Prince who happens to be trapped on a small planet, which can only be reached by ... popping bubbles? Never mind.) At first glance, this is just another adaptation of classics like Bubble Bobble, but after a single shot you'll notice what makes this one in particular so special.

Because the colored bubbles surround a flower, shooting bubbles too far in one direction will cause the entire collection of bubbles to spin in that direction based on how direct your shot was. Spinning the board forces players to adapt to new positions, and make constant use of wall shots to make consecutive matches. Not to mention that, in later levels, a bubble touching either wall as a result of a haphazard spin will end the game immediately. This brilliant combination demands accuracy and strategy, something most Facebook games are devoid of these days.

Gallery: Bubble Saga

Of course, this is all made possible by built-in physics and some pretty impressive graphics for Facebook that surprisingly don't slow the game down one bit. Speaking of graphics, the character art in Bubble Saga, primarily for the princess, is downright frightening. At times, she'll offer you a warm, cartoon smile, but at others she'll look like a bug-eyed princess demon. But back to what really matters: the fun factor. The game rewards players for consecutive matches with a bonus meter that, once full, will reward 50 percent more points for future matches. Though, keeping the streak is key to maintaining a bonus. In later levels, this is almost required to ensure scores that are sufficient to move on to the next planet.

You also have a finite amount of shots per level, though the game's high demand for planning shots will help you avoid this quota. For even more sound bubble-blasting decisions, players can switch between the bubble that's currently inside their cannon and the next bubble in line. This especially comes in handy during the final moments of each level when you're limited between just a few differing bubbles.

Bubble Saga on Facebook
Every social game must have a hook, and Bubble Saga's Heart system is no different, though it's much better than most. Players receive about eight Hearts to start, but only losing a level will remove a Heart from your stash. This means that, for skilled players, your play sessions could go on indefinitely. Players can buy Hearts for Facebook Credits, or they can ask friends for more.

However, friends aren't worth much more than that in Bubble Saga. Well, aside from the ability to taunt those whose scores you beat or pass in overall progress. While this might work to stir friendly competition, some direct multiplayer or even item sharing would have added more depth. Regardless, Bubble Saga is a refreshing take on the tired sub genre of blowing up bubbles, and if its soothing tunes won't calm you down after a stressful day at work, nothing will.

Thứ Tư, 14 tháng 12, 2011

If DeNA's Kaito Royale got a TV series, could a FarmVille movie work?

Maybe a straight-to-DVD flick? DeNA's 10 million player-strong Kaito Royale on its Mobage network will be brought to life in an upcoming television series, Kotaku reports. The game focuses around "gentlemanly thieves," which is what "kaito" translates to roughly, that act as vigilantes to rid the evils of society. Think of Mafia Wars-meets-Robin Hood, and you're about there.

Throughout the game, players must battle each other for supremacy in a rock, paper, scissors-style combat system and steal goods from the competition. More importantly, players will face the bosses of the criminal underworld, one of which is known as Sister Snake. Japanese fashion model Nozomi Sasaki (pictured) will star in the Kaito Royale series as Sister Snake, complete with habit and machine gun, according to Oricon.

Of course, we can't help but wonder what this means for future films and TV shows based on casual or social game products. The Angry Birds movie is very real, and set to land in 2014, while a FarmVille flick is at least in talks right now. But because of how early the supposed FarmVille movie is in its creation, that could go either way at this point.

As much as we hate to admit it, if a mobile social game with 10 million players can get a TV series, then a social game with 28 million players can probably seal a film deal. Then again, there are a lot of places that a TV show based on righteous thieves can go, and that's not really the case for FarmVille. Unless, of course, it goes the parody route.

Would you watch a TV series based on your favorite social game? Do you think mobile and social game developers are onto something with this, or should they stay away?

Thứ Tư, 26 tháng 10, 2011

Facebook updates formula for active users, player numbers plummet

The company goes on to say that the one-time drop will result in a perceived decline in the number of active users of its many social games and apps, but the number of users actually engaging with the apps is unchanged. But that's just it: Regardless of whether the same rough portion of players have been "actively engaging" with games like CityVille this month, this still means that nearly 20 million people merely visited the app in the last month and did not play the game. And that goes for not just CityVille, but Facebook games across the board.

Thứ Ba, 4 tháng 10, 2011

Kabam study suggests hardcore gamers are flocking to Facebook

Have the tables finally turned? Not quite just yet, but slowly and surely they are, a study released by Kabam suggests. The Redwood City-Calif.-based creator of Facebook games like Dragons of Atlantis and Edgeworld recently commissioned a survey of 1,412 "hardcore" gamers to find just how their behavior has changed since the dawn of Facebook games.

Dubbed the "Social Gamer Study," Kabam found that the demographics of the average social game fan are slowly changing--more young to middle-aged men are playing Facebook games. And a whopping 82 percent of them come from the console game space, which is terribly important. This is because 27 percent of those surveyed report playing console games less often.

And perhaps more importantly to those looking to make cash from hardcore games, those surveyed reported spending 50 percent less on console games. Of course, Kabam threw in that players of its games are even more dedicated to Facebook games than console games: 55 percent reported playing console games less and spending 65 percent on the games.
Social Gamer Study findings
According to the study conducted by Information Solutions Group, 72 percent of these hardcore social gamers are playing two or more games at once, and 47 percent are playing three or more. If you've ever played a game like Kingdoms of Camelot or Kixeye's Backyard Monsters, you know that this is quite a lot to keep up with--much more so than, say, FarmVille.

Not to mention that this growing sub culture of Facebook gamers plays far longer game sessions than the 30 minutes or so your average Bejeweled Blitz player sits down for on lunch break. A massive 68 percent reported playing social strategy games for three hours or longer a day, and 30 percent said they play for longer than an hour per session.

Of course, it's important to keep in mind who commissioned this study: a developer and publisher of hardcore Facebook games. Vested interests aside, it's undeniable that a new breed of Facebook game fan is emerging, and fast. And you have to assume, with advances like download-free 3D gaming on the horizon, these numbers will only grow. Check out the study in full here.

Are you part of this growing portion of Facebook gamers? Do you think social game creators like Zynga, EA and wooga have anything to worry about? Sound off in the comments. 1 Comment

Chủ Nhật, 2 tháng 10, 2011

1 Comment Kabam study suggests hardcore gamers are flocking to Facebook

hardcore gamers
Have the tables finally turned? Not quite just yet, but slowly and surely they are, a study released by Kabam suggests. The Redwood City-Calif.-based creator of Facebook games like Dragons of Atlantis and Edgeworld recently commissioned a survey of 1,412 "hardcore" gamers to find just how their behavior has changed since the dawn of Facebook games.

Dubbed the "Social Gamer Study," Kabam found that the demographics of the average social game fan are slowly changing--more young to middle-aged men are playing Facebook games. And a whopping 82 percent of them come from the console game space, which is terribly important. This is because 27 percent of those surveyed report playing console games less often.

And perhaps more importantly to those looking to make cash from hardcore games, those surveyed reported spending 50 percent less on console games. Of course, Kabam threw in that players of its games are even more dedicated to Facebook games than console games: 55 percent reported playing console games less and spending 65 percent on the games.
Social Gamer Study findings
According to the study conducted by Information Solutions Group, 72 percent of these hardcore social gamers are playing two or more games at once, and 47 percent are playing three or more. If you've ever played a game like Kingdoms of Camelot or Kixeye's Backyard Monsters, you know that this is quite a lot to keep up with--much more so than, say, FarmVille.

Not to mention that this growing sub culture of Facebook gamers plays far longer game sessions than the 30 minutes or so your average Bejeweled Blitz player sits down for on lunch break. A massive 68 percent reported playing social strategy games for three hours or longer a day, and 30 percent said they play for longer than an hour per session.

Of course, it's important to keep in mind who commissioned this study: a developer and publisher of hardcore Facebook games. Vested interests aside, it's undeniable that a new breed of Facebook game fan is emerging, and fast. And you have to assume, with advances like download-free 3D gaming on the horizon, these numbers will only grow. Check out the study in full here.

Are you part of this growing portion of Facebook gamers? Do you think social game creators like Zynga, EA and wooga have anything to worry about? Sound off in the comments. 1 Comment

Thứ Năm, 29 tháng 9, 2011

3 Blokes launches strategic assault on Facebook with Galactic Allies

We can almost hear the 3 Blokes team in Australia screaming "Fire everything!" as they hit the proverbial "Launch" button on its first Facebook game under publisher RockYou, Galactic Allies. (It would be most appropriate, no?) Real-time strategy fans can jump in on the thrill of space-faring, asynchronous player vs player combat, complete with 3D visuals.

Essentially, Galactic Allies is RockYou and 3 Blokes's answer to the growing trend of hardcore strategy games on Facebook. However, the duo make a point of mentioning that this is a more casual approach to the burgeoning sub genre, and that the game features a heavy focus on an episodic storyline. And in keeping with current trends sparked by developers like Kixeye in War Commander, players can control units individually.
Gallery: Galactic Allies on Facebook
This means you'll likely be able to maneuver your starships around enemy fire, adding another layer of strategy to combat in the game. "Galactic Allies alters expectations for what a Facebook game can be," said 3 Blokes VP and GM George Fidler in a release. "It's a deep and compelling strategy game, but with the accessibility of a browser game." (It also looks like it takes the general idea behind Galactic Trader, one of 3 Blokes's first games, and blows it wide open using some familiar art assets.)

Hopefully this accessible approach will apply to the litany of upgrades players will accumulate across various missions and episodes. Judging from these early screen shots, it looks like Galactic Allies will focus heavily on dialog, but more importantly: Battles will take place both on the surface of alien planets and far above them in the infinite void. In other words, there will be plenty of things high and low to make go boom in Galactic Allies.

Click here to learn more about Galactic Allies on Facebook >

Are you a fan of strategy games on Facebook? How do you think Galactic Allies might size up against its competition? Sound off in the comments. 1 Comment

Thứ Tư, 21 tháng 9, 2011

NASA to create space-themed social game combining in-depth education with fun

A few years ago, NASA held a research challenge looking for a developer and game proposal for an educational, space-themed video game that could not only be extremely educational, but also fun and commercially viable. Now, four years later, we've started to see the fruits of that challenge, as Canadian developer Project Whitecard has created a Kickstarter video preview, asking the public at large for donations to boost the project along (for the record, its goal has already been met).

The game is called Astronaut: Moon, Mars & Beyond, and it will play like an MMO set in the year 2035. Space flight for the average citizen is now not only available, but actually encouraged, as players will make their way through our solar system (and potentially beyond), landing on Mars and exploring other celestial bodies with both friends and strangers alike. In the game's story, a threat to "civilization as we know it" has emerged, and you'll need to build a base somewhere in outer space (yes, Mars is an option) and eventually outfit a team of other players or potentially NPCs (non-player characters) with high-tech gear to fight back.

Astronauts is described by the developers as being Harry Potter in space, as players are centered around the Arthur C. Clarke Astronaut Academy Station, which is the game's version of "Hogwarts." We'll be assigned missions in this fictional version of outer space, and can then go about our business in either player vs. environment or team vs. team modes. True scientific challenges will appear in the game, as we'll need to worry about radiation, extreme heat or cold and other elements that true-to-life astronauts and NASA as a whole must deal with everyday.

If everything goes well for Project Whitecard, we can expect to see the full launch of Astronaut: Moon, Mars & Beyond on PC, Mac and iOS in December of 2012. Sure, that's a long time to wait, but hey - space is a pretty big place to recreate.

[Via Mashable]

Are you interested in trying out Astronaut: Moon, Mars & Beyond when it launches? Will you donate any money to the cause of helping the game reach final production? What do you think of educational video games - do they have a place, or are they out of touch with what gamers want? Sound off in the comments.